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Thus, preserved blood and organs, still-living plants, live-culture cheese, and so forth contain Life, but corpses, cotton fibers, withered organs, or cut wood become Matter.īlood is directly called out as something living. If it’s inert enough to be irrevocably dead, then it’s governed by Matter. As a general rule, assume that anything that’s still alive enough to transplant, preserve, or cultivate is governed by Life Arts.
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This is concretely spelled out in Mage: the Ascension 20th Anniversary Edition in the description of the Life Sphere on page 516:Īs a whole, this Sphere embraces everything that has living cells within itself, even if that object is technically dead. This Sphere has the strongest case for manipulating blood. It is, in fact, possible that more than one permutation is applicable. A prospective Storyteller may pick one or more of these at their leisure. There are several strong contenders for which Spheres are applicable. The latter is easier to answer but I will tackle them in order: Blood
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(MtA)Ĭreate Pattern: In conjecture with other Spheres, the mage can create a simple Pattern out of thin air, by diverging the flow of Quintessence in the Tellurian into the new form he wants to create. (MtA)Įnchant Patterns: Allows the mage to enchant the natural properties of a Pattern by tapping into its Quintessence, allowing it to interact with ephemeral objects. If your storyteller interprets the Vampire sourcebook to mean that blood in and of itself is inert and lacking vitae to sustain a vampire, then the mage can use Prime 2 to instill the blood with a pattern of Life using quintessence.Īll of these are the Prime 2 capabilities needed to do so:įuel Pattern: Allows the mage to store small amounts of Quintessence in an object. Alter Form: Allows a mage to change the essential nature of a Mattern Pattern, changing its form or even compressing or expanding certain elements of its material properties (i.e.